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5 on 5 rules

5 on 5 is a fast paced variation of ultimate. You sub on the fly, and less players means more touches of the disc. Here are the rules:

  1. The field is 25 yards wide and 70 yards long in total, with 14 yard endzones. There is no brick.
  2. Stall counts are to 8.
  3. There is no pull after a point. When a team scores, the receiving player acknowledges the goal and immediately places the disc on the ground. The other team has 8 seconds to take possession and put the disc into play at that spot. They cannot walk the disc to the goal line.
  4. Players sub on the fly. The designated sub zone is at the midline of the field, 10 yards in length, marked by cones. Every player entering the field must tag the outgoing player on the sideline before entering the field.
  5. At the beginning of a game and after half, both teams line up at the back of the end zone for the initial pull.
  6. When a team gains possession in their endzone, if the disc left the field of play, it can be put into play on the perimeter line where it crossed, or brought to the front of the endzone at the point closest to where it crossed the perimeter line. But if the disc did not leave the field of play and came to rest in the endzone, it is put into play where it came to rest.
  7. Games to 21, hard capped at 23 or after 50 minutes. There is no soft cap
  8. Default is no foot blocks, but captains may agree to permit them.